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Deoliveirasantos, Luciano

KYOTO UNIVERSITY HOSPITAL Assistant Professor

Deoliveirasantos, Luciano
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    Last Updated :2022/05/13

    Basic Information

    Academic Degree

    • Master (Informatics)(University of Brasilia)
    • PhD Informatics(Kyoto University)

    Academic Resume (Graduate Schools)

    • Kyoto University, Graduate School of Informatics, Department of Social Informatics, Medical Informatics Course, Informatics, 修了
    • University of Brasilia, Graduate Program in Informatics, Informatics, 修了

    Academic Resume (Undergraduate School/Majors)

    • University of Brasilia, 精密科学院計算機科学科, 卒業

    Research History

    • From Apr. 2020, To Present
      Kyoto University Hospital, Div. of Med. IT & Admin. Planning, Assistant Professor
    • From Oct. 2019, To Mar. 2020
      Kyoto University Hospital, Div. of Med. IT & Admin. Planning, Specially Assigned Researcher

    Profile

    • Profile

      Researcher at Kyoto University working with pervasive games.

    Language of Instruction

    • English

    ID,URL

    researchmap URL

    list
      Last Updated :2022/05/13

      Research

      Research Interests

      • pervasive games

      Research Areas

      • Informatics, Entertainment and game informatics, Pervasive Games
      • Informatics, Biological, health, and medical informatics, Serious Games

      Papers

      • Recognition of Instrument Passing and Group Attention for Understanding Intraoperative State of Surgical Team
        Koji Yokoyama; Goshiro Yamamoto; Chang Liu; Osamu Sugiyama; Luciano HO Santos; Tomohiro Kuroda
        Advanced Biomedical Engineering, 2022
      • Integrating Preprocessing Operations into Deep Learning Model: Case Study of Posttreatment Visual Acuity Prediction
        Otsuki, R.; Sugiyama, O.; Mori, Y.; Miyake, M.; Hiragi, S.; Yamamoto, G.; Santos, L.; Nakanishi, Y.; Hosoda, Y.; Tamura, H.; Matsumoto, S.; Tsujikawa, A.; Kuroda, T.
        Advanced Biomedical Engineering, 2022
      • Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial
        Luciano Henrique De Oliveira Santos; Kazuya Okamoto; Ryo Otsuki; Shusuke Hiragi; Goshiro Yamamoto; Osamu Sugiyama; Tomoki Aoyama; Tomohiro Kuroda
        JMIR Serious Games, 06 Jan. 2021, Peer-reviewed
      • Deep Learning Model to Predict Postoperative Visual Acuity from Preoperative Multimedia Ophthalmic Data
        Ryo Otsuki; Osamu Sugiyama; Yuki Mori; Masahiro Miyake; Shusuke Hiragi; Goshiro Yamamoto; Luciano Santos; Yuta Nakanishi; Yoshikatsu Hosoda; Hiroshi Tamura; Shigemi Matsumoto; Akitaka Tsujikawa; Tomohiro Kuroda
        Advanced Biomedical Engineering, 2020, Peer-reviewed
      • Designing a Mobile Patient Information Sharing System using Patient's Community Members: Perceptions of Emergency Physicians
        Morris, Kensuke; Yamamoto, Goshiro; Sugiyama, Osamu; Santos, Luciano H. O.; Tsutsumi, Takahiko; Ohtsuki, Ryo; Kato, Genta; Hiragi, Shusuke; Okamoto, Kazuya; Nambu, Masayuki; Kuroda, Tomohiro
        European Journal for Biomedical Informatics, 2020, Peer-reviewed
      • Toward Design of an Agent-based Writing Support System for the SOAP Note: A Content Analysis of the Video-based Survey
        Lukman Heryawan; Purnomo Husnul Khotimah; Osamu Sugiyama; Goshiro Yamamoto; Luciano Henrique de Oliveira Santos; Angga Eko Pramono; Kazuya Okamoto; Tomohiro Kuroda
        Advanced Biomedical Engineering, 2020, Peer-reviewed
      • Detecting Severe Incidents from Electronic Medical Records Using Machine Learning Methods
        Okamoto, Kazuya; Yamamoto, Takashi; Santos, Luciano H. O.; Hiragi, Shusuke; Sugiyama, Osamu; Yamamoto, Goshiro; Hirose, Masahiro; Kuroda, Tomohiro
        European Journal for Biomedical Informatics, 2020, Peer-reviewed
      • A Detection of Informal Abbreviations from Free Text Medical Notes Using Deep Learning
        Heryawan, Lukman; Sugiyama, Osamu; Yamamoto, Goshiro; Khotimah, Purnomo Husnul; Santos, Luciano H O; Okamoto, Kazuya; Kuroda, Tomohiro
        European Journal for Biomedical Informatics, 2020, Peer-reviewed
      • Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
        Luciano Henrique De Oliveira Santos; Kazuya Okamoto; Silvana Schwerz Funghetto; Adriana Schüler Cavalli; Shusuke Hiragi; Goshiro Yamamoto; Osamu Sugiyama; Carla Denise Castanho; Tomoki Aoyama; Tomohiro Kuroda
        JMIR Serious Games, 22 Jul. 2019, Peer-reviewed
      • Designing Pervasive Social Interaction Mechanics for Elderly Players: A Multicultural Study Case
        Santos, L.H.O.; Okamoto, K.; Cavalli, A.S.; Hiragi, S.; Yamamoto, G.; Sugiyama, O.; Castanho, C.D.; Aoyama, T.; Kuroda, T.
        Innovation in Medicine and Healthcare Systems, and Multimedia, 2019, Peer-reviewed
      • Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case
        Santos, L.H.O.; Okamoto, K.; Hiragi, S.; Yamamoto, G.; Sugiyama, O.; Aoyama, T.; Kuroda, T.
        Lecture Notes in Computer Science, 2019, Peer-reviewed
      • Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults
        Luciano HO Santos; Kazuya Okamoto; Shusuke Hiragi; Goshiro Yamamoto; Osamu Sugiyama; Tomoki Aoyama; Tomohiro Kuroda
        Journal of Rehabilitation and Assistive Technologies Engineering, Jan. 2019, Peer-reviewed
      • Pervasive Game Design to Evaluate Social Interaction Effects on Levels of Physical Activity among Older Adults
        Santos Luciano; Henrique Oliveira; Okamoto Kazuya; Hiragi Shusuke; Yamamoto Goshiro; Sugiyama Osamu; Aoyama Tomoki; Kuroda Tomohiro
        International Conference on Disability, Virtual Reality and Associated Technologies, 2018, Peer-reviewed
      • A Pervasive Game to Evaluate the Effectiveness of Social Interaction to Increase Daily Activity of Older Adults
        Luciano Henrique de Oliveira Santos; Kazuya Okamoto; Goshiro Yamamoto; Osamu Sugiyama; Tomoki Aoyama; Tomohiro Kuroda
        エンタテインメントコンピューティングシンポジウム2017論文集, 09 Sep. 2017, Peer-reviewed
      • Programação: fazendo as engrenagens do jogo
        Sarmet, Mauricio Mir; a; Silva, Tiago Barros Pontes e; Santos, Luciano Henrique de Oliveira; Castanho, Carla Denise; Pereira, Renan Ventura; J{\'{u } }nior, Edson Alves da Costa; Miura, Marko Akira; Silvino, Alex; re Magno Dias
        Gameplay: ensaios sobre estudo e desenvolvimento de jogos, 2016
      • Arcabouço para Construção de Jogos Ub́iquos com Foco em Reabilitação
        Santos, Luciano Henrique De Oliveira
        2016, Peer-reviewed
      • A Game Engine for building Ubigames
        Matheus C. S. C. Pimenta; Fabricio N. Buzeto; Luciano H. O. Santos; Carla D. Castanho; Ricardo P. Jacobi
        2014 13TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES), 2014, Peer-reviewed
      • A game engine plugin for ubigames development
        Santos Luciano; Henrique de Oliveira; Buzeto Fabricio N; Carvalho Lucas N; Castanho Carla D
        XIII Brazilian Symposium on Games and Digital Entertainment, 2014, Peer-reviewed
      • SteamGrounds: a real-time strategy game for a multitouch table with fiduciary markers
        Santos Luciano; Henrique O; LHO de Oliveira; Lamar Marcus Vinicius MV; Castanho Carla; Denise CD Carla D
        XI Brazilian Symposium on Games and Digital Entertainment, 2012, Peer-reviewed

      Books and Other Publications

      • Gameplay: ensaios sobre estudo e desenvolvimento de jogos
        Mauricio Miranda Sarmet; Tiago Barros Pontes e Silva; Luciano Henrique de Oliveira Santos; Carla Denise Castanho; Renan Ventura Pereira; Edson Alves da Costa Júnior; Marko Akira Miura; Alexandre Magno Dias Silvino, Joint work
        CIESPAL, Dec. 2016

      Awards

      • 19 Nov. 2020
        Japanese Association for Medical Informatics, Best Academic Paper Award

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