Graduate School of Letters, Division of Contemporary Culture Associate Professor
Attention: I'm majoring in game studies, not in game development or game design. For those who are interested in making games, please look elsewhere.
I'm studying video games from a philosophical and aesthetic perspective. My current focus is on the medium of video games and its formal features, and the analysis of the critical practices on works of video games.
Representation in videogames
My doctoral dissertation is about the structure of representation and signification in video games.
In the light of their historical development, I take video games as a hybrid form of traditional games, such as chess or soccer, and fiction, such as novel or film. On that basis, I try to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively, and the varied, complex relationship between them.
Such signifying aspects as narrative, temporal or spatial representation, simulation, player's actions, and so on, will be adequately explained in terms of this framework.
Other philosophical / aesthetic interests on video games
Other interests in philosophy of art