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Matsunaga, Shinji

Graduate School of Letters, Division of Contemporary Culture Associate Professor

Matsunaga, Shinji
list
    Last Updated :2025/05/02

    Basic Information

    Faculty

    • 文学部

    Professional Memberships

    • Japanese Association for the Contemporary and Applied Philosophy
    • THE JAPANESE SOCIETY FOR AESTHETICS

    Academic Degree

    • 修士(美術)(東京芸術大学)
    • 博士(美術)(東京芸術大学)

    Research History

    • From Apr. 2025, To Present
      Doshisha University, Faculty of Letters, Visiting lecturer
    • From Sep. 2024, To Present
      Osaka Metropolitan University, School of Literature and Human Sciences, Visiting lecturer
    • From Apr. 2021, To Present
      Kyoto University, The Department of Media and Culture Studies, Faculty of Letters, Associate Professor
    • From Jun. 2015, To Present
      Ritsumeikan University, Kinugasa Research Organization, Visiting Fellow
    • From Oct. 2021, To Mar. 2022
      Sophia University, Faculty of Humanities, Part-time lecturer
    • From Apr. 2020, To Sep. 2021
      The University of Tokyo, College of Arts and Sciences, Visiting lecturer
    • From Apr. 2020, To Mar. 2021
      Tokyo Metropolitan University, Faculty of Humanities and Social Sciences, Visiting lecturer
    • From Apr. 2018, To Mar. 2020
      Tokyo Metropolitan Unversity, Faculty of Humanities and Social Sciences, Visiting lecturer
    • From Apr. 2016, To Mar. 2019
      Tokyo University of the Arts, Department of Aesthetics, Faculty of Fine Arts, Research Associate
    • From Apr. 2017, To Mar. 2018
      Tokyo Metropolitan Unversity, Faculty of Urban Liberal Arts, Visiting lecturer
    • From Apr. 2011, To Mar. 2013
      The Japan Society for the Promotion of Science, Research Fellow (DC2)

    Profile

    • Profile

      Attention: I'm majoring in game studies, not in game development or game design. For those who are interested in making games, please look elsewhere.


       


      I'm studying video games from a philosophical and aesthetic perspective. My current focus is on the medium of video games and its formal features, and the analysis of the critical practices on works of video games.


       


      Representation in videogames


      My doctoral dissertation is about the structure of representation and signification in video games.

      In the light of their historical development, I take video games as a hybrid form of traditional games, such as chess or soccer, and fiction, such as novel or film. On that basis, I try to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively, and the varied, complex relationship between them.

      Such signifying aspects as narrative, temporal or spatial representation, simulation, player's actions, and so on, will be adequately explained in terms of this framework.


       


      Other philosophical / aesthetic interests on video games



      1. Video games and traditional games: the peculiarity of computer games when compared to non-computer ones.

      2. Narrative in games: narratives that are emergent, non-linear, environmental, and so on.

      3. What properties make gameplay (aesthetically) valued: an aesthetic approach to "fun" or "good gameplay."

      4. Indie game culture: its notable artistic orientation.

      5. Pixel arts as an object of aesthetic appreciation.


       


      Other interests in philosophy of art



      1. Definitions of art.

      2. Popular vs high arts.

      3. Depiction / pictorial representation.

      4. Aesthetic judgments on fashion: in particular, the analysis of the concept of "fashionable."

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    researchmap URL

    list
      Last Updated :2025/05/02

      Research

      Research Interests

      • play
      • media geijutsu
      • game studies
      • analytic philosophy
      • pixel arts
      • aesthetic judgment
      • games
      • fiction
      • narratology
      • aesthetics
      • fashion
      • video games
      • game research
      • philosophy of art
      • analytic aesthetics

      Research Areas

      • Humanities & social sciences, Aesthetics and art studies
      • Humanities & social sciences, Philosophy and ethics

      Papers

      • Simulation Stylized: Explaining "Unnaturalness" in Japanese Role-playing Video Games
        Shinji Matsunaga
        Shun-Shyo Yao, Jian Deng, and Kentaro Matsumoto (eds.), Cultural Studies of Games in Japan, China, and Korea: A Game Criticism Anthology from East Asia (Shin-yo Sha), Mar. 2024, Invited
      • Maintenance Ruins Ruins: Why Preserving Ruins Is Impossible
        Shinji Matsunaga
        PhilCul, Aug. 2022
      • Depicting the Philosophy of Depiction
        Shinji Matsunaga
        PhilCul, Aug. 2020
      • A History of Game Research
        Shinji Matsunaga
        Nobushige Kobayashi (ed.), An Introduction to Digital Game Research (Minerva Shobo), Jun. 2020, Invited
      • Verbs and Patterns: On the Relation between Games and Simulation
        Shinji Matsunaga
        Ecrit-o, Nov. 2019, Invited
      • Spoilers Are Both Wrong and Not Wrong
        MATSUNAGA Shinji
        PhilCul, Jul. 2019, Invited
      • Between Outside and Inside: Magic Circle Revisited
        Shinji Matsunaga
        Hiroshi Matsui, Takanori Iguchi, Masumi Oishi, and Mikako Hata (eds.), The Diversification of Gaming Culture and Society (New Games Order), May 2019, Invited
      • Pursuing What Are Games: The Birth of Game Studies
        Shinji Matsunaga
        Shin-ichi Nakazawa and Daichi Nakagawa (eds.), The New Era of Game Studies (NTT Publishing), Mar. 2019, Invited
      • Keywords Related to the Connection between the Social and Games
        MATSUNAGA Shinji
        Eureka, Jan. 2017, Invited
      • Early Japanese RPGs as Stylized Simulations: A Method and Its Application for the Cross-Cultural Comparison of Video Games
        Shinji Matsunaga
        Digital Tribe and Youth Culture of East Asian Regions: The Proceedings of the 2016 Culture/Science International Conference, Nov. 2016, Invited
      • Fictional Characters Layered
        MATSUNAGA Shinji
        PhilCul, Sep. 2016, Peer-reviewed
      • Did You Really Get a Mushroom?: Players’ Fictional Actions in Videogame Playing
        MATSUNAGA Shinji
        Aesthetics, Mar. 2016, Peer-reviewed
      • Which Things Are Stylish? An Everyday Aesthetics of Fashion
        Shinji Matsunaga
        Vanitas: A Critical Journal on Fashion, Sep. 2015, Peer-reviewed
      • Videogames as Simulation of Actions
        MATSUNAGA Shinji
        Semiotopos, Jun. 2015, Peer-reviewed
      • Signification in Videogames
        MATSUNAGA Shinji
        PhD dissertation, Tokyo University of the Arts, Mar. 2015
      • Pictures as Language
        MATSUNAGA Shinji
        Ronso, Tokyo University of the Arts, Mar. 2015, Peer-reviewed
      • Player's Fictional Actions in Videogaming
        MATSUNAGA Shinji
        Bigaku (Aesthetics), Dec. 2013, Peer-reviewed
      • Are Videogames Art?
        MATSUNAGA Shinji
        Kallista, Dec. 2012, Peer-reviewed
      • The Cluster Account of Art as a Form of Definition
        MATSUNAGA Shinji
        Kallista, Dec. 2010, Peer-reviewed

      Misc.

      • ピクセルの滲みを愛でる
        松永伸司
        アイデア, Dec. 2024, Invited
      • ピクセルアートとは何か:技術の限界から生まれた芸術
        松永伸司
        アイデア, Dec. 2024, Invited
      • 「AIに難易度を調整される仕様」について、ゲーム研究者・松永伸司氏とゲームAI開発者・水野勇太氏が議論する
        葛西祝; 松永伸司; 水野勇太
        メディア芸術カレントコンテンツ, Mar. 2024, Invited
      • 同じ道では帰らない:楽しく暮らすために考える「遊びとルールの関係性」
        菅俊一; 松永伸司
        XD MAGAZINE, Jul. 2023, Invited
      • Play, as Earnest, as Playful
        Shinji Matsunaga
        Kohkoku, Mar. 2023, Invited
      • A Philosophy of Pixel Art #3: Representing Characters in Pixel Art Narrative
        Shinji Matsunaga
        Media Arts Current Contents Project Report 2022, Mar. 2023, Invited
      • A Philosophy of Pixel Art #2: Styles in Pixel Art
        Shinji Matsunaga
        Media Arts Current Contents Project Report 2020, Mar. 2021, Invited
      • The Aesthetics of Pixel Art (3): Pixel Arts and Character Representations
        Shinji Matsunaga
        Media Arts Current Contents, Feb. 2023, Invited
      • アート(担当:序文 / Passage / The Marriage / McDonald's Video Game / GIRP / The Longing)
        松永伸司
        田中 “hally” 治久・今井晋監修『インディ・ゲーム新世紀ディープ・ガイド:ゲームの沼』Pヴァイン, Sep. 2022
      • 「メタバースとは何か?」 定義を“作る”ところから考える
        畑田裕二; 松永伸司
        Mogura VR News, 26 Apr. 2022, Invited
      • ビデオゲームの虚構と現実:美学者 松永伸司 インタビュー
        高橋ミレイ; 松永伸司
        広告, Mar. 2022, Invited
      • 川の向こう、山の手前
        松永伸司
        以文, Sep. 2021
      • The Ontology and Ethics of Virtual Reality (2)
        Shinji Matsunaga
        Monbu Kagaku Kyoiku Tsushin, Jun. 2021, Invited
      • Dressing My Avatar: A Subtle Role of Body in Virtual Fashion
        Shinji Matsunaga
        Fashion Tech News, Jun. 2021, Invited
      • The Ontology and Ethics of Virtual Reality (1)
        Shinji Matsunaga
        Monbu Kagaku Kyoiku Tsushin, Jun. 2021, Invited
      • 注釈の多い座談会 Vol. 1
        松永伸司; 桐田敬介; 渡辺龍彦
        Tired Of, Feb. 2021, Invited
      • Fictional Characters: Their Existence, Representation, and Appreciation
        Shinji Matsunaga
        The Japanese Society for Aesthetics (ed.), The Encyclopedia of Aesthetics, Maruzen Publishing., Dec. 2020, Invited
      • ディスタンスパンクが生み出す空間移動のノスタルジー:宮本道人氏×松永伸司氏インタビュー(後編)
        河合律子; 宮本道人; 松永伸司
        リアルサウンド テック, 04 Oct. 2020, Invited
      • ソーシャルディスタンスが変えた創作のスタンダード:宮本道人×松永伸司が語り合う(前編)
        河合律子; 宮本道人; 松永伸司
        リアルサウンド テック, 21 Sep. 2020, Invited
      • A Philosophy of Pixel Art #1: What Is Pixel Art?
        Shinji Matsunaga
        Media Arts Current Contents Project Report 2019, Mar. 2020, Invited
      • ウォルハイム『芸術とその対象』書評:20世紀分析美学の金字塔
        松永伸司
        図書新聞, Sep. 2020, Invited
      • Are Art Games Artistic Games?
        Shinji Matsunaga
        Bijutsu Techo, August 2020, Jul. 2020, Invited
      • The Exhibition of Games, Games of Exhibition
        Shinji Matsunaga
        Bijutsu Techo, August 2020, Jul. 2020, Invited
      • Interview with Jason Rohrer (abridged translation)
        Jesper Juul; trans. Shinji Matsunaga
        Bijutsu Techo, August 2020, Jul. 2020
      • “ゲームらしさ”をもっと深く語りたい! そんなあなたのためのゲームスタディーズ入門
        吉田寛; 松永伸司
        電ファミニコゲーマー, 15 Jun. 2020, Invited
      • The Aesthetics of Pixel Art (2): Pixel Arts and Their Styles
        Shinji Matsunaga
        Media Art Current Contents, May 2020, Invited
      • A Brief Guide to Game Studies II
        Shinji Matsunaga; Akito Inoue; Tomohiro Kimura; Wei Huang; Nobushige Kobayashi; Hiroshi Yoshida
        Feb. 2020, Lead author, Corresponding author
      • The Aesthetics of Pixel Art (1): What Is a Pixel Art?
        MATSUNAGA Shinji
        Media Art Current Contents, Oct. 2019, Invited
      • Play Matters Matters: A Selection for Understanding Why Play Matters
        MATSUNAGA Shinji
        かみのたね, Jul. 2019
      • Translator's Comment on Miguel Sicart's Play Matters
        MATSUNAGA Shinji
        PhilCul, Jul. 2019, Invited
      • The 2018 Final Report on the Research Mapping Project for Media Arts (Games)
        MATSUNAGA Shinji; FUKUDA Kazufumi; TAKAHASHI, Muneyuki
        Agency for Cultural Affairs, Government of Japan, Mar. 2019, Lead author
      • Game Meets Art: The Rise of the Video Game Avant-gardes
        MATSUNAGA Shinji
        Media Art Current Contents, Mar. 2019, Invited
      • Commentary on Alexander R. Galloway, "Gamic Action, Four Moments"
        MATSUNAGA Shinji
        Genron, May 2018
      • Gamic Action, Four Moments
        Alexander R. Galloway; trans. MATSUNAGA Shinji
        Genron, May 2018
      • The 2017 Final Report on the Research Mapping Project for Media Arts (Games)
        MATSUNAGA Shinji; FUKUDA Kazufumi
        Agency for Cultural Affairs, Government of Japan, Mar. 2018, Lead author
      • Truth in Pictures: Their Use and Content
        MATSUNAGA Shinji
        Aesthetics, Dec. 2017
      • Early Japanese RPGs as Stylized Simulations: A Method and Its Application for the Cross-Cultural Comparison of Video Games (Korean translation)
        MATSUNAGA Shinji; trans. CHOI Jae Hyuk
        Culture/Science Quarterly, Sep. 2017
      • Preface / Theories of Art and Symbol
        MATSUNAGA Shinji
        The Recommended Reading Guide for the Book Fair "Goodman Returns: New Classic Is Coming", May 2017
      • A Brief Guide to Game Studies
        MATSUNAGA Shinji; KIMURA Tomoihro; Martin Roth; FUKUDA Kazufumi; INOUE Akito
        Mar. 2017, Lead author, Corresponding author
      • Keywords / Summary
        MATSUNAGA Shinji
        Nelson Goodman, Languages of Art, trans. TOZAWA Y. and MATSUNAGA S., Keio University Press., Feb. 2017
      • The Role of Theory in Aesthetics (3rd edition)
        Morris Weitz; trans. MATSUNAGA Shinji
        PhilCul, Sep. 2016
      • The Final Report on the 2015–2016 Research Mapping Project for Game Studies
        HOSOI Koichi; MATSUNAGA Shinji; INOUE Akito; FUKUDA Kazufumi
        平成27年度文化庁メディア芸術連携促進事業連携共同事業, Mar. 2016
      • The Progress and Problems of the Research Mapping Project for Game Studies
        MATSUNAGA Shinji; INOUE Akito; FUKUDA Kazufumi; HOSOI Koichi
        Proceedings of 2015 Annual Conference, Digital Games Research Association Japan, Feb. 2016, Peer-reviewed, Lead author, Corresponding author
      • Definitions of Art
        MATSUNAGA Shinji
        Analytic Aesthetics Accelerating, Sep. 2015
      • Aesthetics of Popular Arts
        MATSUNAGA Shinji
        Analytic Aesthetics Accelerating, Sep. 2015
      • The Role of Theory in Aesthetics
        Morris Weitz; trans. MATSUNAGA Shinji
        Online publication, May 2015
      • Discussion: From Semiotics to Aesthetics: On Goodman's Languages of Art
        MATSUKA Natsuki; MATSUNAGA Shinji; SHIMABUKURO Yaoki; SHINOHARA Yuuki; TAKAHASHI Muneyuki
        Tsukuba Hihyou, Apr. 2013
      • Architectural Gameplay in Minecraft
        MATSUNAGA Shinji
        Nicochiku, Apr. 2013, Invited
      • Videogames as Interactive Fiction (Abstracts of the Papers Read at the 63st National Congress)
        MATSUNAGA Shinji
        Bigaku (Aesthetics), Dec. 2012
      • A Conceptual Framework for Describing Time in Videogaming
        MATSUNAGA Shinji
        The Proceedings of DiGRA Japan 2011, Feb. 2012, Peer-reviewed

      Presentations

      • 研究成果マッピング座談会:メディア芸術分野の研究のいま
        松永伸司; 石川優; 足立加勇; 明貫紘子; 毛利哲哉
        MAGMA sessions 2024, 26 Mar. 2025, 文化庁, Invited
      • 京都大学が描く未来のまち
        松中亮治; 松永伸司; 山村亜希; 塩瀬隆之; 藤本秀司
        Beyond 2050 プロローグ第3節, 27 Mar. 2024, 京都大学オープンイノベーション機構、京都大学人と社会の未来研究院, Invited
      • ビデオゲームからインタラクティブ表現を再考する
        松永伸司; クワクボリョウタ; 竹澤風太; 成瀬陽太
        IAMAS 2024: 情報科学芸術大学院大学 第22期生修了研究発表会, 23 Feb. 2024, Invited
      • When Fiction Becomes Vivid
        Shinji Matsunaga
        The "Into Fiction: Aesthetics of Immersion" Workshop, 10 Feb. 2024, Invited
      • ゲームの「二周目」について
        大岩雄典; 松永伸司
        大岩雄典個展「実効|Work」ガラ トークイベント, 05 Nov. 2023, Invited
      • わかりあうこと、読みあうこと
        松永伸司
        PARA「共有の知恵」レクチャーシリーズ, 09 Sep. 2023, Invited
      • 『広告』文化特集号 発売記念トークイベント「文化の生成と更新」
        吉見俊哉; 松永伸司; 小野直紀
        21 May 2023, Invited
      • VRとコミュニケーション:技術と慣習の関係の観点から
        松永伸司
        日本科学哲学会第55回大会シンポジウム「コミュニケーションメディアの哲学」, 03 Dec. 2022, Invited
      • 大岩雄典個展「可能」トークイベント
        大岩雄典; 松永伸司
        大岩雄典個展「可能」, 20 Nov. 2022, Invited
      • 「作品とは何か」とは何か:問いの入り口で考える
        松永伸司
        PARA「作品とは何か」レクチャーコース, 19 Nov. 2022, Invited
      • マンガ・アニメはアートなのか:メディア芸術再考
        小松崎拓男; 松永伸司; 藤津亮太; 藤田直哉
        IMART 2022, 22 Oct. 2022, Invited
      • 芸術と現実のインタラクション:COVID-19以後の表現とビデオゲーム用語から考える
        松永伸司
        アジア日本研究ネットワーク第5回会議:アジアにおけるパンデミック後の日本学を考える, 05 Mar. 2022, Invited
      • What Is Specific to Esports?
        Shinji Matsunaga
        Symposium: Esports and Applied Philosophy, The 13th Annual Meeting of the Japan Association for the Contemporary and Applied Philosophy, 25 Sep. 2021, Invited
      • 2021年度描写の哲学研究会:描写の哲学と認知科学
        津田裕之; 太田陽; 源河亨; 難波優輝; 松永伸司
        26 Jun. 2021
      • ゲーム研究における理論的研究の位置づけを考える
        松永伸司
        立命館大学ゲーム研究センター2021年度第1回定例研究会, 16 Jun. 2021, Invited
      • Either Way, Ruins Will Necessarily Be Lost
        Shinji Matsunaga
        Workshop: Ruins and Ghosts, The 13th Annual Meeting of the Japan Association for the Contemporary and Applied Philosophy, 22 May 2021
      • Is Virtual Reality Real or Fictional? Or What Does This Question Ask?
        Shinji Matsunaga
        XR Kaigi 2020, 10 Dec. 2020, Invited
      • ゲームアート/アートゲームの現在地
        谷口暁彦; 松永伸司; 大岩雄典
        『美術手帖』8月号「ゲーム×アート」特集トークイベント, 05 Aug. 2020, Invited
      • ゲーム×演劇
        松永伸司; 岸井大輔
        PLAYについて考え直す水曜日 リプレイ13, 22 Jul. 2020, Invited
      • 2019年度メディア芸術連携促進事業研究成果マッピングシンポジウム
        吉村和真; 石川優; 西原麻里; 杉本バウエンス・ジェシカ; 土居伸彰; 萱間隆; 松永伸司; 井上明人; 明貫紘子; 阪本裕文; 細井浩一; 小出正志
        16 Feb. 2020
      • Play and Forms (talk part)
        Daisuke Kishii; Shinji Matsunaga
        Lectures around Forms, 08 Feb. 2020, PLAY and WORKS, Invited
      • 2019年度描写の哲学研究会
        銭清弘; 難波優輝; 村山正碩; 松永伸司
        15 Jan. 2020
      • ゲーム・オブ・ザ・ラウンド 第5回 ゲームAIが切りひらく「遊び」の地平
        松永伸司; 水野勇太; 三宅陽一郎; 中川大地
        PLANETSチャンネル, 19 Dec. 2019, Invited
      • Games and Aesthetics
        MATSUNAGA Shinji; YONEMITSU Kazunari; Nilgiri
        「これはゲームなのか?展#2」ギャラリートーク, 09 Dec. 2019, Invited
      • Tangible Fiction: Fiction through Simulation
        MATSUNAGA Shinji
        The Possibility of Modern Fiction, 01 Nov. 2019, Invited
      • ビデオゲームの世界はどのように作られているのか?:松永伸司『ビデオゲームの美学』をヒントに
        難波 優輝; 松永 伸司; 三木 那由他
        一般公開ワークショップ, 31 Aug. 2019, Invited
      • Rethinking Play and Hack: Playfulness Opens the World!
        MATSUNAGA Shinji; MIZUNO Tasuku; DOI Nobuaki
        『プレイ・マターズ 遊び心の哲学』刊行記念トークイベント, 05 Jul. 2019
      • New Waves around "Play" in Game Studies
        MATSUNAGA Shinji; YOSHIDA Hiroshi
        『プレイ・マターズ 遊び心の哲学』刊行記念トークイベント, 11 Jun. 2019
      • 『多元化するゲーム文化と社会』出版記念トークイベント
        加藤 裕康; 秦 美香子; 松井 広志; 松永 伸司
        18 May 2019, Invited
      • 〈遊戯の原理〉が変える世界
        井上 明人; 中川 大地; 中沢 新一; 松永 伸司
        『ゲーム学の新時代』刊行記念トークイベント, 06 Apr. 2019, Invited
      • Level Up: The Time and Space of Games and Installations
        OIWA Euske; TANIGUCHI Akihiko; MATSUNAGA Shinji
        Oiwa Euske's Solo Exhibition "Slow Actor", 24 Feb. 2019, Invited
      • The Mapping of Game Researches
        MATSUNAGA Shinji
        平成30年度メディア芸術連携促進事業 研究プロジェクト 活動報告シンポジウム, 23 Feb. 2019
      • A Spoiler Is Wrong and Not Wrong: An Eclectic View
        MATSUNAGA Shinji
        Workshop: Aesthetics of Spoiler, 23 Nov. 2018
      • Expression as Exemplification: From Goodmanean view
        MATSUNAGA Shinji
        Workshop: Expression of Emotion in the Arts, The 2018 Autumn Meeting of Japan Association for Philosophy of Science, 10 Nov. 2018
      • What's Wrong with Snobbery?
        MATSUNAGA Shinji
        Workshop: Aesthetic Experience Revisited, 16 Mar. 2018
      • Sketching Modern Game Studies
        MATSUNAGA Shinji
        Symposium: Toward the New Era of Game Studies, 21 Jan. 2018, Invited
      • Truth in Pictures: Their Use and Content
        MATSUNAGA Shinji
        The 68th Conference of the Japanese Society for Aesthetics, 07 Oct. 2017
      • From Languages of Art to Modern Aesthetics
        Genka Tohru; IWAKIRI Keito; MATSUNAGA Shinji; MORI Norihide; TAKADA Atsushi
        慶應義塾大学出版会・勁草書房・東京大学生協駒場書籍部 共同企画, 30 Jun. 2017
      • The Final Report on the Research Mapping Project for Game Studies
        MATSUNAGA Shinji
        平成28年度メディア芸術連携促進事業 報告会, 26 Feb. 2017
      • Bug Meets Art
        Oiwa Eusuke; MATSUNAGA Shinji
        The 65th Tokyo University of the Arts Graduation Works Exhibitions, 28 Jan. 2017, Invited
      • Early Japanese RPGs as Stylized Simulations: A Method and Its Application for the Cross-Cultural Comparison of Video Games
        MATSUNAGA Shinji
        The 2016 Culture/Science International Conference, 18 Nov. 2016, Invited
      • What Thing of Video Games Be Preserved? The Philosophy of Art on Game Archiving
        MATSUNAGA Shinji
        Lecture program at Aichi Triennale 2016, 15 Oct. 2016, Invited
      • The Final Report on the Research Mapping Project for Game Studies
        MATSUNAGA Shinji
        平成27年度メディア芸術連携促進事業 報告会, 13 Mar. 2016
      • The Progress and Problems of the Research Mapping Project for Game Studies
        MATSUNAGA Shinji; INOUE Akito; FUKUDA Kazufumi; HOSOI Koichi
        The 2015 Annual Conference of Digital Games Research Association Japan, 27 Feb. 2016
      • The Study Mapping Project for Game Studies and Its Progress
        MATSUNAGA Shinji
        The 3rd Meeting 2015 of Ritsumeikan Center for Game Studies, 27 Nov. 2015
      • Dissecting Narrative: A Narratology of Videogames
        MATSUNAGA Shinji
        The Workshop for Analytic Philosophy and Art, 07 Nov. 2015, Invited
      • A Commentary on Okazawa Ryo's "The Distinction between Art and Non-Art as Our Practice"
        MATSUNAGA Shinji
        KoSAC Thesis Forum Vol.2, 21 Mar. 2015, Invited
      • Is It the Ontology of Musical Works?
        MATSUNAGA Shinji
        The 6th Annual Meeting of the Japan Association for the Contemporary and Applied Philosophy, 10 May 2014
      • Games as Design of Actions: An Attempt to Redefine Games and Play
        MATSUNAGA Shinji
        Kyoto Game Conference, 08 Mar. 2014, Invited
      • Videogames as Interactive Fiction
        MATSUNAGA Shinji
        The 63rd Conference of the Japanese Society for Aesthetics, 06 Oct. 2012
      • A Conceptual Framework for Describing Time in Videogaming
        MATSUNAGA Shinji
        The 2011 Conference of DiGRA Japan, 26 Feb. 2012
      • The Representation of Space in Videogames
        MATSUNAGA Shinji
        The 62nd Conference of the Japanese Society for Aesthetics, 16 Oct. 2011
      • Two Kinds of Meaning in Videogames
        MATSUNAGA Shinji
        The 31st Conference of Japanese Association for Semiotic Studies, 15 May 2011
      • Rules?
        MATSUNAGA Shinji
        RGN-u: Research for Computer Game Design and Narrative @Ustream, 11 Dec. 2010
      • 作品体験やインタラクティブ作品をいかにアーカイブすべきか:ゲーム・メディアアートの保存方法を探る
        久保田晃弘; 鴫原盛之; 田中みゆき; 松永伸司; 高橋ミレイ
        MAGMA sessions, 18 Mar. 2022, 文化庁, Invited

      Books and Other Publications

      External funds: Kakenhi

      • The Philosophy of Depiction Meets Picture Using Practices in Popular Culture
        Grant-in-Aid for Early-Career Scientists
        Basic Section 01050:Aesthetics and art studies-related
        Kyoto University;Tokyo National University of Fine Arts and Music
        Shinji Matsunaga
        From 01 Apr. 2019, To 31 Mar. 2022, Project Closed
        分析美学;描写;画像;キャラクター表象;インターネットミーム;視覚的隠喩;バーチャルリアリティ;VR;描写の哲学;心の哲学;実験心理学;画像表象;フィクション;言語行為論;デジタル画像;写真
      list
        Last Updated :2025/05/02

        Education

        Teaching subject(s)

        • From 01 Apr. 2024, To 31 Mar. 2025
          Master's Thesis
          M990, Year-long, Graduate School of Letters, 0
        • From 01 Apr. 2024, To 31 Mar. 2025
          Graduation Thesis
          9990, Year-long, Faculty of Letters, 12
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          M432, Year-long, Graduate School of Letters, 4
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8949, Fall, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8948, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8947, Fall, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Foundations I-Seminar(VMC)
          JK11, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8951, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8946, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Lectures)
          8902, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Basic course of Modern Culture & History (Seminars)
          8655, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Aesthetics and Art History (Special Lectures)
          5731, Fall, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8941, Fall, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Special Lectures)
          8931, Spring, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Special Lectures)
          8931, Fall, Faculty of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Special Lectures)
          8931, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Aesthetics and Art History (Special Lectures)
          5731, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8946, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8941, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Special Lectures)
          8931, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8947, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8951, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8949, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Media and Culture Studies (Seminars)
          8948, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2024, To 31 Mar. 2025
          Foundations I-Seminar(VMC)
          JK11, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Readings in Humanities and Social Sciences (Letters, English)B-E1
          HA03, Fall, Institute for Liberal Arts and Sciences, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Master's Thesis
          M990, Year-long, Graduate School of Letters, 0
        • From 01 Apr. 2023, To 31 Mar. 2024
          Graduation Thesis
          9990, Year-long, Faculty of Letters, 12
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          M432, Year-long, Graduate School of Letters, 4
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8949, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8948, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Special Lectures)
          8931, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Special Lectures)
          8931, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Aesthetics and Art History (Special Lectures)
          5731, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8947, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8946, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8941, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Special Lectures)
          8931, Spring, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Special Lectures)
          8931, Fall, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Lectures)
          8902, Spring, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8947, Fall, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8946, Spring, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8941, Fall, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Aesthetics and Art History (Special Lectures)
          5731, Fall, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Relay Seminars for Undergraduate Students (Seminars)
          0062, Spring, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8949, Fall, Faculty of Letters, 2
        • From 01 Apr. 2023, To 31 Mar. 2024
          Media and Culture Studies (Seminars)
          8948, Spring, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8947, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8946, Spring, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8948, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Master's Thesis
          M990, Year-long, Graduate School of Letters, 0
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Lectures)
          8904, Spring, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8941, Fall, Graduate School of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8946, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          M432, Year-long, Graduate School of Letters, 4
        • From 01 Apr. 2022, To 31 Mar. 2023
          ILAS Seminar
          Z001, Spring, Institute for Liberal Arts and Sciences, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8941, Fall, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Special Lectures)
          8931, Spring, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Aesthetics and Art History (Special Lectures)
          5731, Spring, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8947, Fall, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Graduation Thesis
          9990, Year-long, Faculty of Letters, 12
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Lectures)
          8902, Fall, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Special Lectures)
          8931, Spring, Graduate School of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Media and Culture Studies (Seminars)
          8948, Fall, Faculty of Letters, 2
        • From 01 Apr. 2022, To 31 Mar. 2023
          Aesthetics and Art History (Special Lectures)
          5731, Spring, Graduate School of Letters, 2
        • From Apr. 2021, To Mar. 2022
          Twentieth Century Studies (Seminars)
          Year-long, 文学部
        • From Apr. 2021, To Mar. 2022
          Master's Thesis
          Year-long, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Graduation Thesis
          Year-long, 文学部
        • From Apr. 2021, To Mar. 2022
          Graduation Thesis
          Year-long, 文学部
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Spring, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Spring, 文学部
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Fall, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Fall, 文学部
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Fall, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Fall, 文学部
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Seminars)
          Year-long, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Special Lectures)
          Fall, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Special Lectures)
          Fall, 文学部
        • From Apr. 2021, To Mar. 2022
          Contemporary History (Seminars)
          Year-long, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Lectures)
          Spring, 文学部
        • From Apr. 2021, To Mar. 2022
          Media and Culture Studies (Lectures)
          Fall, 文学部
        • From Apr. 2021, To Mar. 2022
          Aesthetics and Art History (Special Lectures)
          Fall, 文学研究科
        • From Apr. 2021, To Mar. 2022
          Aesthetics and Art History (Special Lectures)
          Fall, 文学部

        Participation in PhD Defense

        • 近現代「伝奇小説」概念の変遷と「伝奇ロマン」の誕生
          Park Kitae, Graduate School of Letters, Sub-chief Examiner
          23 Mar. 2023
        • 「古今」・「東西」に揺れるギリシア・アイデンティティーの多面性-ニコス・カザンザキスの作品分析を中心に-
          FUKUDA KOSUKE, Graduate School of Letters, Sub-chief Examiner
          24 Nov. 2022
        • 1970年代後半期から1980年代前半期までの日本における個人を対象とするコンピュータとユーザの関係
          SUZUKI MANA, Graduate School of Letters, Sub-chief Examiner
          23 Mar. 2022
        list
          Last Updated :2025/05/02

          Administration

          School management (title, position)

          • From 01 Apr. 2024, To 31 Mar. 2025
            国際高等教育院 企画評価専門委員会 健康・スポーツ部会
          • From 01 Apr. 2024, To 31 Mar. 2025
            京都大学教務事務電算管理運営委員会 委員
          • From 2240, To 31 Mar. 2026
            教育システム運用委員会員
          • From 01 Apr. 2024, To 31 Mar. 2025
            国際高等教育院企画評価専門委員会分野別部会委員(健康・スポーツ部会)
          • From 01 Apr. 2023, To 31 Mar. 2024
            企画評価専門委員会分野別部会委員 健康・スポーツ部会

          Faculty management (title, position)

          • From 01 Apr. 2024, To 31 Mar. 2026
            附属文化遺産学・人文知連携センター運営委員会員
          • From 01 Apr. 2024
            将来構想検討委員会委員(現代)
          • To 31 Mar. 2024
            20220401
          • From 01 Apr. 2022, To 31 Mar. 2024
            広報・社会連携委員会委員(現代)
          list
            Last Updated :2025/05/02

            Academic, Social Contribution

            Academic Contribution

            • 令和6年度メディア芸術連携基盤等整備推進事業 研究成果マッピング(全体およびゲーム分野)
              session chair, etc., Planning/Implementing academic research, Other
              文化庁、大日本印刷, From Apr. 2024, To Mar. 2025
            • 令和1年度メディア芸術連携促進事業 メディア芸術研究成果マッピング(ゲーム分野)
              Planning/Implementing academic research, Other
              文化庁、大日本印刷, From Jun. 2019, To Mar. 2020
            • 平成30年度メディア芸術連携促進事業 研究マッピング(ゲーム領域)
              Planning/Implementing academic research, Other
              文化庁、大日本印刷, From Sep. 2018, To Mar. 2019
            • 平成29年度メディア芸術連携促進事業 研究マッピング(ゲーム領域)
              Planning/Implementing academic research
              文化庁、大日本印刷, From Jan. 2018, To Mar. 2018
            • 平成28年度メディア芸術連携促進事業 研究マッピング(ゲーム領域)
              Planning/Implementing academic research
              文化庁、京都精華大学, From Sep. 2016, To Mar. 2017
            • 平成27年度メディア芸術連携促進事業 研究マッピング(ゲーム領域)
              Planning/Implementing academic research
              文化庁、京都精華大学, From Jun. 2015, To Mar. 2016

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